State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Pirate Games Performance on Unified Platform in the US for Q3 2021

Explore the performance metrics of the top 5 pirate games on a unified platform in the United States during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Pirate Games Performance on Unified Platform in the US for Q3 2021

In Q3 2021, the top 5 pirate games on a unified platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here is a closer look at the performance of each game during this period.

Pirates of the Caribbean: ToW from JOYCITY Corp saw notable fluctuations in weekly revenue, peaking at approximately $221K in the week of July 19 and maintaining a steady range around $160K to $220K for the rest of the quarter. Weekly downloads experienced a gradual increase, reaching a high of 5.4K in mid-August before tapering off to around 3K by the end of September. Weekly active users peaked at 8.6K in mid-August, showing a decreasing trend towards the end of the quarter.

Pirate Kings™ by Playtika LTD experienced a decline in weekly revenue, starting at $90K at the end of June and dropping to around $66K by mid-September. Weekly downloads remained relatively low, fluctuating between 248 and 450 throughout the quarter. Active users also saw a downward trend from 15.5K at the end of June to about 9K by the end of September.

Kingdom of Pirates from GARENA INTERNATIONAL II PRIVATE LIMITED had a fairly stable weekly revenue, hovering around $25K to $29K. Weekly downloads showed a significant spike in late July, reaching 4.4K, but then declined to below 1K by the end of September. Active users peaked at 6.5K in early September before decreasing to around 4K towards the end of the quarter.

Age of Sail: Navy & Pirates from Special Gamez Technology Co., Ltd. experienced a decline in weekly revenue from $18.7K at the end of June to about $8.2K by the end of September. Weekly downloads were consistently low, mostly under 150, and dropped to single digits by mid-September. Active users saw a gradual decline from 2.9K at the end of June to approximately 2.3K by the end of September.

Prize Blast by Full Game Ahead had varying weekly revenue, starting at $5.5K at the end of June and peaking at $8K in mid-July before falling to about $2.4K by the end of September. Weekly downloads fluctuated, peaking at 1.1K in early July and then stabilizing around 300 by the end of the quarter. Active users data was not available for this period.

These insights are based on data from Sensor Tower. For more detailed analytics and deeper insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021